/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_RS_DEVICE_H
#define ANDROID_RS_DEVICE_H

#include "rsUtils.h"

// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {

class Context;

class Device {
public:
    Device();
    ~Device();

    void addContext(Context *);
    void removeContext(Context *);

    bool mForceSW;

protected:
    Vector<Context *> mContexts;
};

}
}
#endif
